News and Resources

Check out a selection of Moonshot news and resources.

The real-world dangers of online myths

Our Founder & CEO Vidhya Ramalingam took to the TED stage to discuss how information is manipulated online to serve as a justification for violence. We wont be able to fact check our way out of this. Instead of endlessly debating the facts – we need to prepare societies early to encounter information manipulation.

Moonshot in the media

Moonshot featured in PBS Exploring Hate series
Moonshot featured in The Economist’s Now & Next series
Moonshot takes the stage at the Eradicate Hate Global Summit
Moonshot featured in PBS Exploring Hate series
Moonshot featured in The Economist’s Now & Next series
Moonshot takes the stage at the Eradicate Hate Global Summit

Moonshot and Ethics

The Ethics Audit
Moonshot commissions an annual Ethics Audit, conducted by an independent human rights organization.

View the Moonshot Ethics Audit:
2020
2021
2022
2023
2024

WNBA’s Chicago Sky Announces First-of-Its-Kind Partnership with Moonshot to Protect Players from Online Threats and Abuse
The valorization of mass shooters online

In the weeks following the attempted assassination of President Trump on July 13, 2024, the available evidence suggests the perpetrator’s behaviors were similar to mass shooters, more so than the expected behaviors of a political assassin. This highlights the importance of understanding the normalization of and valorization of mass violence online.

Today, Moonshot and Everytown for Gun Safety release a new report offering critical new evidence on how mass shootings are explored, discussed and valorized online. Our findings:

  1. An ecosystem amplifying mass shootings is thriving online. Over an eight month period last year, people discussed or sought information about 167 unique mass shootings, which occurred in 11 different countries across an 80-year period. These ranged from well-publicized shootings like the Columbine shooting to more niche attacks.
  2. A large portion of this ecosystem believes past perpetrators are heroes. This is worrying because those that go on to perpetrate mass violence have often valorized previous killers.
  3. Prevention has to move beyond how well we barricade the doors, and address the underlying drivers of violence. The internet offers underexplored avenues for violence prevention. The perpetrator of the attempted assassination of President Trump sought help for his mental health online. The perpetrator of the Parkland high school shooting searched on Google and YouTube for help with homicidal thoughts and relationship advice in the days and months before his attack. Policy makers should explore proactive interventions to offer would-be shooters critical support at an earlier stage, especially online.

There were almost two mass shootings a day in the US in 2023 – the highest rate on record. This report offers critical evidence to inform prevention efforts across the country, and ultimately reduce the risk of violence related to mass shootings.

Adapting Violence Prevention to the Digital World - A Framework for Action
Moonshot – Practice Standards for Online Referrals
Press Release – Moonshot Brings National Security Tech to Sport
Understanding and Preventing Incel Violence in Canada
Online threat data and real-world incidents – A comparative analysis

Moonshot monitors online threats and encouragement to violence against over 20 different communities and groups in the United States who are often targeted with hate and abuse.

Understanding this online threat landscape is critical for several reasons. Even if threats leveled online do not escalate into physical attacks or hate crimes, they can still create a climate of fear for those targeted. This climate may force affected individuals to make serious changes to their own lives, for example having to relocate homes or maintain burdensome personal security measures.

Understanding the online threat landscape is also important as it may provide an indication into what is happening offline. This is especially important as data concerning offline incidents often takes months or years to become available. This can help law enforcement and security officials better determine when resources need to be increased or protective measures strengthened, and ultimately may help prevent offline violence.

While the relationship between the online and offline space is complex, the publication of the 2022 FBI Hate Crimes Statistics provides an opportunity to investigate this relationship further. For this analysis, Moonshot compared online threats identified in DVE spaces on Telegram, Gab, 4chan, X, BitChute and Reddit towards Black and LGBTQ+ communities, as recorded in our monthly Threat Bulletin, with the FBI’s reported offline hate crimes against these same groups. Analysis was conducted from July 2022 to December 2022.

Extremism across the online gaming ecosystem

The nexus between violent extremism and online gaming has been a pressing issue among researchers, policy makers and law enforcement agencies for some time. Violent perpetrators have used well-known video games to prepare for their attacks. Extremists have also used gaming platforms to disseminate propaganda, radicalize or recruit others, and have created or altered video games to share their ideologies. The gamification of extremist discourse, including threats of violence, has also allowed extremists to mask or trivialise their violent intentions towards others.

However, online gaming communities and certain game genres, such as first-person shooter games, have also been disproportionately stigmatized as a result of these events. Given the distinctive and complex radicalisation journey of each individual, it can be difficult to identify drivers of radicalisation that are unique to the online gaming ecosystem – which is itself a highly complex and variable space. Large-scale data-driven studies can help us to better understand how violent extremism manifests within gaming communities and on gaming-related platforms.

This report, produced for the European Union, investigates the prevalence of extremist content in public spaces across the online gaming ecosystem. It focuses on key extremist narratives and themes, the role of games and influential voices, as well as recruitment and radicalization tactics. This report features qualitative and quantitative analysis of extremist content across gaming spaces on Discord, 4chan, Gamer Uprising, incels.is and Steam.

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